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  <channel>
    <title>Scratch</title>
    <link>https://www.linuxjournal.com/</link>
    <description/>
    <language>en</language>
    
    <item>
  <title>Linux...Do It for the Children</title>
  <link>https://www.linuxjournal.com/content/linuxdo-it-children</link>
  <description>  &lt;div data-history-node-id="1340508" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/marcel-gagn%C3%A9" lang="" about="https://www.linuxjournal.com/users/marcel-gagn%C3%A9" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;Marcel Gagné&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;&lt;em&gt;A rundown of some fun and educational Linux software for kids.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;
I'm probably going to regret that title. I've been making fun of those
words, "do it for the children" for years. It's one of those "reasons"
people turn to when all else has failed in terms of getting you to sign on
to whatever lifestyle, agenda, law, changes to food—you name it. Hearing
those words draws the Spock eyebrow lift out of me faster than you can say,
"fascinating".
&lt;/p&gt;

&lt;p&gt;
Okay, pretend that I didn't start this article with that comment. Let's try
this instead.
&lt;/p&gt;

&lt;p&gt;
As I write this, my youngest son is 11 years old. He has grown up in a
magical world of electronics that delivers what he wants to watch when he
wants to watch it. Access to the web is something he always has known. Until
very recently, he never had seen television with commercials. A couple
years ago, my wife and I thought it was something he should at least
understand, so we turned to a live TV program for the first time in I don't
know how long. He was not impressed with the interruptions. Now, with
multiple Google Home units in the house, including one in his bedroom, the
on-demand magic is pretty much complete.
&lt;/p&gt;

&lt;p&gt;
He started playing video games when he was three and was scary good on my
PS3 by the time he turned four. He started using a laptop when he was five,
and that laptop ran Linux. I'm pretty sure he was using Kubuntu, but it
might have been Linux Mint. Either way, it was a KDE Plasma desktop. In
short, the world of tech is nothing new for him, and Linux is just what
people run. His school has Chromebooks, and the few run-ins he's had with
Windows left him cold.
&lt;/p&gt;

&lt;p&gt;
Kids and Linux? Absolutely.
&lt;/p&gt;

&lt;span class="h3-replacement"&gt;GCompris&lt;/span&gt;

&lt;p&gt;
Much earlier on, however, I took advantage of some of the simpler
educational games available on Linux. One of my favorites is GCompris, an
all-in-one collection of educational games for children, geared for ages
two to ten (Figure 1). By the way, GCompris is pronounced like the
French words, &lt;em&gt;J'ai compris&lt;/em&gt;, and it literally means, "I have
understood", paying homage to its educational focus. I've mentioned
this one in the past, but GCompris is a living, breathing project, actively
developed by the KDE community with a new release just this past month.
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/image4_0.png" width="650" height="459" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;
&lt;em&gt;Figure 1. GCompris is a suite of educational games for kids.&lt;/em&gt;
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/linuxdo-it-children" hreflang="en"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Thu, 11 Apr 2019 11:30:00 +0000</pubDate>
    <dc:creator>Marcel Gagné</dc:creator>
    <guid isPermaLink="false">1340508 at https://www.linuxjournal.com</guid>
    </item>
<item>
  <title>The Kids Take Over</title>
  <link>https://www.linuxjournal.com/content/kids-take-over-0</link>
  <description>  &lt;div data-history-node-id="1340501" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/doc-searls" lang="" about="https://www.linuxjournal.com/users/doc-searls" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;Doc Searls&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;&lt;em&gt;As with Linux, these kids are all about making things—and then making them
better. They're also up against incumbent top-down systems they will reform
or defeat. Those are the only choices.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;
It starts here, in the heart of Long Island, a couple dozen exits east of
Queens. I saw it with my own eyes in &lt;a href="http://www.mineola.k12.ny.us"&gt;Mineola's Public Schools&lt;/a&gt;, where kids,
led by a nonprofit called &lt;a href="http://www.kidoyo.com"&gt;kidOYO&lt;/a&gt; ("kid-oh-yo"), are learning to program in
different languages on different devices and operating systems, creating
and re-creating software and hardware, with fun and at speed. Their esteem
in themselves and in the eyes of their peers derives from their actual work
and their helpfulness to others. They are also moving ahead through levels
of productivity and confidence that are sure to create real-world results
and strip the gears of any system meant to contain them. Mineola's schools
are not one of those systems.
&lt;/p&gt;

&lt;p&gt;
OYO means Own Your Own, and that's what these kids are learning to do. In
geekier terms, they are rooting their own lives online. They're doing it by
learning to program in languages that start with &lt;a href="https://scratch.mit.edu"&gt;Scratch&lt;/a&gt; and progress
through Python, Java, C# and beyond. They're doing it on every hardware and
software platform they can, while staying anchored to Linux, because Linux
is where the roots of personal freedom and agency go deepest. And they're
doing in all in the spirit of &lt;a href="https://www.harpercollins.com/9780066620732/just-for-fun"&gt;Linus' book
title&lt;/a&gt;: &lt;em&gt;just for fun&lt;/em&gt;.
&lt;/p&gt;

&lt;p&gt;
With kidOYO, the heuristics go both ways: kidOYO teaches the kids, and the
kids teach kidOYO. Iteration is constant. What works gets improved, and
what doesn't gets tossed. The measures of success are how enthused the kids
stay, how much they give and get energy from each other, and how much they
learn and teach. Nowhere are they sorted into bell curves or given
caste-producing labels, such as "gifted" or "challenged". Nor are they
captive to the old report-card system. When they do take standardized
tests, for example the college AP (advanced placement) ones for computer
science, they &lt;a href="https://kidoyo.oyoclass.com/story/596129c9ca292c7c349d7bda"&gt;tend to
kick ass&lt;/a&gt;.
&lt;/p&gt;

&lt;p&gt;
kidOYO is the creation of &lt;a href="https://www.flickr.com/photos/linuxjournal/46920888602/in/album-72157706335515125"&gt;the
Loffreto family&lt;/a&gt;: Devon and Melora, and their son
Zhen, who is now 13. What started as a way to teach computing to Zhen
turned into ways to teach computer science to every kid, everywhere.
kidOYO's methods resemble how the Linux kernel constantly improves, with
code contributors and maintainers stamping out bugs and iterating toward
ever-expanding completeness, guided by an equal mix of purpose and fun.
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/kids-take-over-0" hreflang="en"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Mon, 08 Apr 2019 11:30:00 +0000</pubDate>
    <dc:creator>Doc Searls</dc:creator>
    <guid isPermaLink="false">1340501 at https://www.linuxjournal.com</guid>
    </item>
<item>
  <title>Gabriel Ford, Sadie Ford and Melissa Ford's Hello, Scratch! </title>
  <link>https://www.linuxjournal.com/content/gabriel-ford-sadie-ford-and-melissa-fords-hello-scratch</link>
  <description>  &lt;div data-history-node-id="1339450" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/james-gray" lang="" about="https://www.linuxjournal.com/users/james-gray" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;James Gray&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;
In the new book &lt;em&gt;Hello, Scratch&lt;/em&gt;! (published by &lt;a href="https://www.manning.com"&gt;Manning Publications&lt;/a&gt;), parents and 
kids work together to learn programming skills, but not in just any
old way. They create new versions of old retro-style arcade games with
the Scratch open-source visual programming language from the MIT Media
Lab. 
&lt;/p&gt;

&lt;p&gt;
Author Melissa Ford teamed up her two children, Sadie and Gabriel,
to write &lt;em&gt;Hello, Scratch!&lt;/em&gt;, and the intergenerational
trio begins by introducing the basic Scratch workspace, art editor 
and the most common computer science concepts used in the projects,
along with interesting exercises centered on the games. 
&lt;/p&gt;

&lt;p&gt;
The subsequent
game chapters are broken into two manageable parts with the initial,
shorter section focused on background and prep, and the second,
longer section focused on coding. 
&lt;/p&gt;

&lt;p&gt;
The authors also explain how to
make game art, including backgrounds and sprites (the game pieces)
in a pixel art style directly in the Scratch editor. 
&lt;/p&gt;

&lt;p&gt;
Upon finishing
the book, readers will have the skills to create their own games
and understand the basics of computer programming and game design. 
&lt;/p&gt;
&lt;img src="http://www.linuxjournal.com/files/linuxjournal.com/ufiles/imagecache/large-550px-centered/u1000009/12202f6.jpg" alt="" title="" class="imagecache-large-550px-centered" /&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/gabriel-ford-sadie-ford-and-melissa-fords-hello-scratch" hreflang="und"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Fri, 28 Jul 2017 14:22:27 +0000</pubDate>
    <dc:creator>James Gray</dc:creator>
    <guid isPermaLink="false">1339450 at https://www.linuxjournal.com</guid>
    </item>

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